Ancient Greece The Chaos Gods
Ancient Greece
The Chaos Gods


Both game worlds depict fictional fantasy and science fiction settings out of spiritual balance, where aspects (supposedly fed by emotions) of human nature in the real world are able to coagulate and gain consciousness in a mystical (or psychic) context in this parallel universe, the Warp. In the two game settings, Chaos represents the classic theme of Man vs. Himself, with the fantasy twist of giving these psychological struggles a physical form and influence. In both settings, Chaos is seen as a seductive force, capable of corrupting anyone.

Current background material for both settings still state that there are many Chaos Gods, but the idea that there are four which are significantly more powerful than the rest is still there. The four great gods are often used as antagonists in their respective settings, frequently sparking great wars against other factions with the aim of gaining total domination over the entire setting. The names and aspects of these four great gods are:

* Khorne - God of Hate, Rage, Blood, Violence, War,
* Tzeentch - God of Change, Lies, Hope, Ambition, Manipulation, Scheming and Sorcery
* Nurgle - God of Decay, Despair, Stagnation, Destruction, and Disease
* Slaanesh - God of Decadence, Excess, Pain, Pleasure and Self-indulgence
